Hello, Iām Davidļ
Resume šļ
My technical interests inculude computer graphics, game development, systems programming / Rust and site reliability engineering. Iām currently working on ikari, a game engine that Iām writing from scratch in Rust.
Iām currently working as an engine programmer at Ubisoft Montreal.
Educationļ
Bachelor of Computer Science (BCompSc), graduated in June 2020 from Concordia University.
I am also an associate-level AWS Certified Developer.
Tools I have experience withļ
Libraries: WebGPU in Rust, OpenGL, OpenCV
Engines: Unity, Unreal Engine 4
Projectsļ
ikariļ
Game engine that Iām writing from scratch in Rust in the hopes of using it to make a small first-person shooter.
Shell smashļ
Cute crab-themed bullet hell / puzzle game built with the Rust Bevy Engine for a game jam with 3 friends.
ShapeOfLightXļ
Helps map the positions of your christmas lights and provides a framework for programming 3D-aware animations that run on your tree.
Super Shopper CTRļ
Speed shopping game built with Unity for a class project with 5 other team members.
Blender Ramp Creatorļ
Blender plugin for dynamically creating, shaping and resizing 3D models of skateboard ramps. Repo url
Other linksļ
Github: https://github.com/Davidster
Stackoverflow: https://stackoverflow.com/users/5700867/david-huculak